![]() The tail resembles that of a scorpion and has many stings which it uses like arrows to render its prey defenseless. The mighty beast has a magnificent tail that stretches out behind it. Its head is that of a man with a long beard, but it’s body is that of a mighty lion. It is our intent to work within this license in good faith.In the depths of the Indian jungles, a creature lurks, hungry for prey. ![]() If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the 5e System Reference Document. A villain can lure a service by keeping it well fed and its treasure hoard well stocked.īack to Main Page → 5e System Reference Document → Creatures → Monsters Open Game Content ( place problems on the discussion page). If offered food and treasure, a chimera might spare a traveler. Though chimeras are far from cunning, their draconic ego makes them susceptible to flattery and gifts. The monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off. It enjoys the fear and suffering of weaker creatures. When it hunts, the chimera looks for easy ways to amuse itself. Its greatest rivals are dragons, griffons, manticores, perytons, and wyverns. ![]() It preys on wild game, viewing more powerful creatures as rivals to be humiliated and defeated. These three aspects drive a chimera to stake out a territory that is as large as 10 miles wide. ![]() Its goat head grants it a vicious, stubborn streak that compels it to fight to the death. Its leonine nature compels it to hunt and kill powerful creatures that threaten its territory. Its dragon head drives it to raid, plunder, and accumulate a great hoard. A chimera combines the worst aspects of its three parts. The monster likes to surprise its victims, swooping down from the sky and engulfing prey with its fiery breath before landing.Ĭonflicted Creature. A typical specimen has the hindquarters of a large goat, the forequarters a lion, and the leathery wings of a dragon, along with the heads of all three of those creatures. Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. This act gave rise to the first chimeras. The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.Ĭhimeras were created after mortals summoned Demogorgon to the world. The dragon head exhales fire in a 15-foot cone. Hit: 11 (2d6 + 4) slashing damage.įire Breath (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.Ĭlaws. When its fire breath is available, it can use the breath in place of its bite or horns.īite. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. Languages understands Draconic but can't speak it Senses darkvision 60 ft., passive Perception 18
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